Copy var scene_camera = null
if Engine . is_editor_hint () :
scene_camera = EditorInterface . get_editor_viewport_3d () . get_camera_3d ()
else :
scene_camera = $ Camera3D
Get window (viewport) size
Copy var window_size = get_tree () . get_root () .size
Copy get_tree () . call_group_flags ( SceneTree. GROUP_CALL_REALTIME , "StartupHide" , "hide" )
Change label color (break current style)
Copy label. add_color_override ( "font_color" ,
Color( "ffffff" ) if scale_value == (i + 1 ) else Color( "bdbdbd" ) )
Copy hint.text = message
hint.rect_size.y = hint. get_line_height () * hint. get_line_count ()
Detect mouse click on Control
Copy func on_gui_input ( event ):
if event is InputEventMouseButton and event.pressed:
pass
if event is InputEventKey and event.scancode == KEY_SPACE :
pass
Copy # if the path is wrong or the scene can't be loaded
# the `preload` function will fail at compile time
var bingo_scene = preload ( "res://Scenes/Bingo.tscn" )
var bingo = null
func _ready ():
bingo = bingo_scene. instance ()
bingo.position = Vector2 ( 1021 , 790 )
bingo.name = 'Bingo'
add_child ( bingo )
Copy var bingo_scene_path = "res://Scenes/Bingo.tscn"
var bingo_scene = null
var bingo = null
func _enter_tree ():
if ResourceLoader . exists ( bingo_scene_path ) :
bingo_scene = ResourceLoader . load ( bingo_scene_path )
func _ready ():
if bingo_scene:
bingo = bingo_scene. instance ()
bingo.name = 'Bingo'
bingo.position = Vector2 ( 1021 , 790 )
add_child ( bingo )
Reassign resources in code
Load textures as resources. Drag and drop resources into the editor for the path
Copy onready var training_texture : Texture = load ( "res://Assets/meter_training.png" )
Copy func get_local_scene_root ( p_node : Node ) -> Node :
while (p_node and not p_node.filename):
p_node = p_node. get_parent ()
return p_node as Node