Converting shaders
From GLSL to Godot shaders
iResolution
UV
mat2
Helper functions
Last updated
From GLSL to Godot shaders
Last updated
iResolution.x == (1.0 / SCREEN_PIXEL_SIZE.x)vaec uv = FRAGCOORD.xy * SCREEN_PIXEL_SIZE;vec2 uv = UV;Invalid arguments for built-in function: mat2(float, float, float, float)mat2(a,b,c,d) => mat2(vec2(a,b), vec2(c,d))Unknown identifier in expression: SCREEN_PIXEL_SIZE