Roadmap

OK, how to make a regular dead simple Battleship implementation to be more like Not your father's battleship?

Gameplay ideas

  1. Not square field (check out this review and read more about hexagons)

  2. Restoring fog of war plus moving ships

  3. Ships against coastal defense

  4. Aircraft carrier (5 cells) - relatively easy to find and sink, but it gives exploration data with some chance to locate one cell ships

Technical ideas

  1. Run Python on Android

  2. Switch to voxel engine

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