Roadmap
OK, how to make a regular dead simple Battleship implementation to be more like Not your father's battleship?
Gameplay ideas
Not square field (check out this review and read more about hexagons)
Restoring fog of war plus moving ships
Ships against coastal defense
Aircraft carrier (5 cells) - relatively easy to find and sink, but it gives exploration data with some chance to locate one cell ships
Technical ideas
Run Python on Android
Switch to voxel engine
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